The Severians: Saga

In-game guide

Trade and the map of the Siverian land

Updated:

You can sell to Ostap over the hill — or haul your beer to Chernihiv and the prince's court for three times the price. Here's how to choose.

Parchment map of the Siverian land with towns and trade routes
Captured in game

The Siverian land, its towns and trade routes. Explore the region your carts travel through.

Select the screenshot for a closer look.

Buyers

BuyerWherePayUnlocks
Ostap the innkeepervillage tavern×1.0from the start
Marta the merchantLiubech×1.5★2
Gunnar the VarangianDesna pier×1.4★3
Chernihiv merchantChernihiv×2.0★4 and Marta's trust
Zhyroslav the stewardPutyvl×1.6★5
The prince's heraldprince's court×2.6the merchant's trust

Every buyer has favourite beers. Trust grows with each crock (favourites count double): stranger → acquaintance → friend → sworn friend, and each level adds +15% to the pay.

Orders and bonuses

  • Up to 3 orders hang on the notice board; a new one appears every 35 s.
  • Order of the day — the first order each day pays ×1.5.
  • Full cart — +15%; a streak of three deliveries in a row — another +10%.

The cart

Capacity 4 / 6 / 8 crocks. Draught: ox → horse (×1.5 faster) → a pair of horses (×2.2). A pier on the Desna speeds up trips to distant buyers.

A full cart to Chernihiv on market day — that's real money, neighbour.

Village with a thatched brewery, a Ukrainian flag and a palisade
Captured in game

Your homestead: brewery, villagers, roads and fencing. This is where building and preparing your defences begin.

Select the screenshot for a closer look.

The region map and market day

The map opens in chapter 6. Every town values every recipe differently (×0.8 to ×1.2), and the more of the same beer you bring, the lower the demand — it recovers over time. Market day: one town each day pays ×1.5 for one recipe.

12 road events

With a 30% chance the cart runs into an event with a choice: washed-out ford, toll at the ferry, cracked wheel, travellers, the prince's steward, downpour, boats on the Desna, bandits on the road, a fellow traveller, a trading day, a tree hive by the road, a Cuman patrol.

The steppe front

From chapter 8 the steppe advances: Wild Field → Beyond the Seim → The Seim land → By the village. At “The Seim land” Putyvl is under siege and gives no orders. A campaign against the Cuman camp pushes the front back, and tribute holds it in place. For defence see raids and defence.