In-game guide
Trade and the map of the Siverian land
You can sell to Ostap over the hill — or haul your beer to Chernihiv and the prince's court for three times the price. Here's how to choose.

The Siverian land, its towns and trade routes. Explore the region your carts travel through.
Select the screenshot for a closer look.Buyers
| Buyer | Where | Pay | Unlocks |
|---|---|---|---|
| Ostap the innkeeper | village tavern | ×1.0 | from the start |
| Marta the merchant | Liubech | ×1.5 | ★2 |
| Gunnar the Varangian | Desna pier | ×1.4 | ★3 |
| Chernihiv merchant | Chernihiv | ×2.0 | ★4 and Marta's trust |
| Zhyroslav the steward | Putyvl | ×1.6 | ★5 |
| The prince's herald | prince's court | ×2.6 | the merchant's trust |
Every buyer has favourite beers. Trust grows with each crock (favourites count double): stranger → acquaintance → friend → sworn friend, and each level adds +15% to the pay.
Orders and bonuses
- Up to 3 orders hang on the notice board; a new one appears every 35 s.
- Order of the day — the first order each day pays ×1.5.
- Full cart — +15%; a streak of three deliveries in a row — another +10%.
The cart
Capacity 4 / 6 / 8 crocks. Draught: ox → horse (×1.5 faster) → a pair of horses (×2.2). A pier on the Desna speeds up trips to distant buyers.
A full cart to Chernihiv on market day — that's real money, neighbour.

Your homestead: brewery, villagers, roads and fencing. This is where building and preparing your defences begin.
Select the screenshot for a closer look.The region map and market day
The map opens in chapter 6. Every town values every recipe differently (×0.8 to ×1.2), and the more of the same beer you bring, the lower the demand — it recovers over time. Market day: one town each day pays ×1.5 for one recipe.
12 road events
With a 30% chance the cart runs into an event with a choice: washed-out ford, toll at the ferry, cracked wheel, travellers, the prince's steward, downpour, boats on the Desna, bandits on the road, a fellow traveller, a trading day, a tree hive by the road, a Cuman patrol.
The steppe front
From chapter 8 the steppe advances: Wild Field → Beyond the Seim → The Seim land → By the village. At “The Seim land” Putyvl is under siege and gives no orders. A campaign against the Cuman camp pushes the front back, and tribute holds it in place. For defence see raids and defence.